Help
Really, not a lot of help right now!
Head on over to the forums and ask away!
Especially if you have encountered a bug, we would love to know!
Version history
2.0 Beta 4
(mod)
Fallback to fixed-pipeline rendering should now correctly identify graphics cards with no GLSL shader capabilities.
(fix)
X Importer failed under certain circumstances.
(fix)
8-bit palettized images crashed.
(fix)
Object naming would appear incorrect under certain circumstances.
(fix)
Some scripting commands were broken.
2.0 Beta 3
(new)
Merge can now be used to update models in the scene, see merge dialog for details.
(fix)
Direct and GI Multipliers working with lightmap rendering.
(new)
Material self-illumination multiplier.
(new)
Sky can be textured with a cubemap.
(new)
DDS texture loading now supports cubemaps and mipmaps.
(mod)
0 polygon meshes are imported as pivots.
(fix)
Models were incorrectly named on import.
(new)
Scroll wheel can be used for zooming.
2.0 Beta 2d
(new)
Copy UV0 -> UV1 + Copy UV1 -> UV0
From the Modify>Mesh menu you can copy uv coordinates.
(new)
Texture Coordinate Set
You can now select which coordinate set a texture should use.
(fix)
Fly-through camera corrected
2.0 Beta 2c
(new)
Shift + Drag copies the current selection
(fix)
Primitives not saved correctly
(fix)
Lightmap coordinate generation for terrains
(fix)
Modify->Terrain->Fractal improved to tile correctly
2.0 Beta 2b
(fix)
Update system failed when trying to overwrite an open .dll file
2.0 Beta 2a
(fix)
UI for Material->Lighting Method changed to show longer names
2.0 Beta 2
(new)
Camera Mode, to allow navigation without holding shortcut keys
(new)
Grid System
The grid can be moved and aligned to surfaces, to aid positioning and creation of objects!
Quick instructions on how to use it:
- Press and hold Space + left mouse button to move the grid up/down.
- Press and hold Space + right mouse button to align to a surface.
- Press Ctrl+Space to reset the grid to the initial position.
(new)
Real primitives
Box, sphere, etc. are now special model classes, which makes them a little more useful.
(new)
Lighting Methods Wizard
Easily assign lightmaps based on simple rules, without resorting to manual work.
Rules include:
- Lightmap size
- Max. number of lightmaps
- Special rules for transparent materials
- Special rules based on size of models, or how thin they are
- Name based rules, ie. materials containing "whatever" in the name can be assigned to vertex lighting automatically
(new)
30-Day Trial Version, try out the trial version for 30 days without restrictions.
(mod)
Registration system has been modified
(new)
Auto Update, gile[s] can now automatically check for and install new updates when they are available.