Meshes

Meshes tend to be higher-detail than primitive objects.  They can be scaled, rotated, skews, and positioned, but do not participate in CSG operations.  Meshes are lit by vertex lighting, and cast shadows onto primitves.  Dramatic lighting effects can be achieved by placing a light near a high-detail mesh and letting the shadow project over a large surface.

 

Meshes cannot be manipulated on the vertex level.  They only have one surface, and so cannot be selected by face.

 

Cartography Shop does not build meshes from scratch.  These are best produced in polygon modeling program and saved to the Cartography Shop prefab format.  Please download the SDK for prefab-making tools.