UV Mapping

Cartography Shop will automatically generate UV coordinates for primitive objects.  However, sometimes a mapper needs to change the way a texture appears on an object.  Below we have a box with a texture that doesn’t line up quite right along the edges:

 

 

To alter the UV mapping parameters of an object, select the Edit>Select Face menu.  Click on one face of the object in the 3D viewport and the face will become selected.

 

 

The Face Properties dialog will open in the Side Panel.  From here you can adjust the scale of the texture, and add vertical and horizontal offsets.  You can also rotate the texture on the face.  Changes will be updated in real-time, so you can make fine adjustments with ease:

 

 

Changes to the texture mapping will appear as you adjust the values.  Here is our box after adjusting UV mapping parameters:

 

 

You can choose whether or not an object’s texture coordinates are “locked” in place.  Select an object, press P to bring up the Properties box, and click Auto-map to change this setting.