The LevelEditor can display and hide game objects in the following ways so that you can focus on different game objects as you work:
When a game object is visible, its Visibility property is set to True. When a game object is invisible, its Visibility property is set to False. You can also assign objects to layers or sublevels, which both provide an efficient way to hide and display sets of game objects.
To hide selected game objects:
To display selected game objects and hide all others:
To make all objects visible: