To make an asset available to
the LevelEditor, place it in the ResourceRoot
folder. The default location of the Resource Root is the folder where
the LevelEditor.exe runs, but
you can change this location.
To change the ResourceRoot,
perform the following tasks:
Select the Edit > Preferences
menu item.
The Preferences window appears.
Click the Resources item
in the left column.
The ResourceRoot preference
appears in the right column of the Preferences window.
Specify an absolute or relative path to the new ResourceRoot
folder:
To type the pathname yourself, double-click
the pathname to edit it.
To browse to the new location, select
the field and click the browse button, navigate to the new location,
select it, and click OK.
Click OK in the Preferences
window.
The LevelEditor saves your changes and dismisses the Preferences window.
The Resources list displays the resource content of the new Resource
Root.
Each level file saves the relative path to the ResourceRoot
folder, so if you open a level file on a different computer, be sure its
path to Resource Root has the same relative structure as the original
computer.