Constructing and Inspecting Game Levels
Most features of the LevelEditor help you create game levels and populate
them with resources that implement the gaming world that a particular
level provides.
Populating a game level with game objects consists of the following
general tasks:
- Add new resources to the
LevelEditor as necessary. To add new resources, add files to the ResourceRoot folder or drag
files to the Resources
list.
- Create game objects, associate assets with them, and set their
properties. To create sets of identical game objects that have the
same properties, use prototype
assets.
- Populate the level with game objects and inspect what you have
constructed.
This task involves a variety of subtasks, such as placing
and modifying game objects, viewing
the world from different directions, and hiding
and displaying game objects.