Integration with StateMachine

Advanced topic

The Sony StateMachine is an end-to-end solution for authoring, executing, and visually debugging hierarchical and concurrent state machines. The StateMachine is available as part of the Sony Computer Entertainment (SCE) Worldwide Studios (WWS) for game development. The LevelEditor can use StateMachine projects to attach state machine assets to game objects, thus giving designers the ability to change the properties of a game object using GUI controls.