A locator is an object that can have a specific position in space and one associated resource. The resource can be any type, but typically the resource is a geometry that you want to place in the world. Like any game object, a locator has additional properties that are available in the Property Editor.
A locator provides a way to position geometries that do not reference additional assets, such as behaviors or textures. For example, you could use locator game objects to position rocks on a hillside or streetlights along a street.
To create a locator, perform either of the following actions:
When you drag to the Design View, the initial position of the object is wherever you drop it. When you drag to the Game Objects folder, the locator game object’s origin is at 0, 0, 0. Either way, you can subsequently drag the object to a new position in the Design View or edit its position coordinates in the Translation field of the Property Editor.
To create a locator game object directly from a resource:
To create a locator game object from the Locator object in the Palette: