What's New for LevelEditor 3.7
LevelEditor 3.7 adds the following features:
- Open Source. The LevelEditor is available as Open Source from GitHub.
- Prefab assets. You
can save one or more game objects as a prefab asset that you can then
reuse in any game level. You can define both prefab assets and prototype
assets.
- Terrain Editor.
You can define and edit terrains based on a height map, layers, and
decoration maps.
- Visual Studio solution. The solution for the rendering engine is
now included in the base LevelEditor solution, and is no longer a
standalone solution.