Rendering Game Objects

The LevelEditor lets you render game objects in different styles to visually simplify the Design View display. None of these render options has a significant impact to overall rendering times.

For a demonstration of the different rendering modes that are available in the LevelEditor, view the “Rendering Objects” video, either on the GitHub site or on SHIP.

You can render game objects with the following features:

 

Use the View menu to choose how objects appear in the world, as summarized in the following table.

 

To render game objects with ... Use this command

Wireframes only

View > Wireframe

—Or—

Click  

Smooth surfaces but no wireframes

View > Solid

—Or—

Click

Smooth surfaces with wireframes

View > SolidOverWire

—Or—

Click

Textured surfaces

View > Textured

(The Smooth or Outlined option must already be selected)

—Or—

Click

Lighting effect

View > Lighting

(The Smooth or Outlined option must already be selected.)

—Or—

Click

Shadow effect

View > Shadow

—Or—

Click

Normals

View > Normals

—Or—

Click  

Back-faces rendered

View > BackFace

(The Smooth or Outlined option must already be selected.)

—Or—

Click  

 

You can also cycle through each of the rendering options to quickly compare how the world looks in each mode: