Using Locators to Create Game Objects
A Locator is useful for placing
an instance of a geometry resource into the level. Like all game objects,
a Locator has a position. However, the only additional property it has
is a resource slot.
To create a locator, perform any of the following tasks:
- Drag a resource to Design
View.
The LevelEditor creates a locator game object. The point at which you
drop the locator becomes the locator game object’s position. Pressing
the SHIFT key while you drag snaps the locator game object to another
object in the level. Pressing the CTRL key while you drag snaps the
locator game object to the grid.
- Drag a locator game object from the Palette
to Design View.
- Drag a locator game object from the Palette to the Project
Lister.