Creating Game Objects

To create a game object manually, drag it from the Palette or the Resources list into the Design View or the Project Lister:

 

The object that you drag creates a game object that has the resource slots already defined for that type of game object. For example, the Orc object in the Palette creates a game object that has resource slots for associating a geometry resource, an animation, an additional game object as a target, and additional game objects as friends.

If you drag a resource from the Resources list, the LevelEditor creates a Locator game object which has that resource associated with its sole resource slot, as described in the following table.

To create a game object ... Do this

Positioned at a specific point in the world

Drag an object to the desired location in the Design View.

Positioned at 0,0,0

Drag an object to the Project Lister.