What’s New for LevelEditor 3.5
LevelEditor 3.5 is a standalone tool, independent of the ATF. This version
of the LevelEditor provides the following advantages and new features,
compared with the ATF Level Editor 3.2:
- Support for 64-bit Windows operating systems.
- Native rendering (the rendering is done in C++ with DirectX11).
- Integration with GameEngine through a bridge API.
- Level resources are loaded using a background thread.
- Support for different types of light
sources that can be placed anywhere in the level.
- Dynamic shadows to help object placement.
- Can fully or partially use game engine code for rendering.
- Can easily add new shaders.
- Faster level loading.
- Can easily add new file format using native API (Collada DOM, Atgi
lib, in-house binary format).
- Resource
Preview window for ATGI resources.