Moving, Rotating, Scaling, and Extending Objects

To move, rotate, scale, or extend objects, you can use in-world manipulators, the Property Editor, or the Grid Property Editor. You can also use these controls and editors to move an object’s pivot point, which is the point around which an object rotates and scales.

A manipulator is an icon that you drag to move or modify an object or a group of objects. When positioning objects, you can snap them to the grid, to a vertex on the grid, or to a point on another game object. You specify snapping points on the moved item and the target item independently.

To move or modify game objects, perform the following tasks:

  1. Select game objects to modify.
    To select a single object, click it in the world or in the Project Lister.
    To select multiple objects, take any of the following actions:
  1. Use the appropriate manipulator or edit properties, as listed in the following table.


To ... Click this icon to activate the manipulator Or edit these properties

Move an object

Translation

Rotate an object

Rotation

Scale an object

Scale

Move an object’s pivot point

Pivot

Extend or stretch an object in a single direction

Scale and Translation

 

For more information about positioning, rotating, and scaling objects, view the “Using Manipulators” video, either on the GitHub site or on SHIP.