Placing Game Objects in the World

You can create game objects from any object in the Palette or Resources list by dragging the object to the Design View.

The LevelEditor lets you place the object at any point in space or at a specific point on the grid or on another game object. For example, you can stack a group of boxes on top of each other, lay out a road over a curving hillside, or position one object within another.

When you drag an object to the Design View and release the mouse to drop the object, the LevelEditor places the object close to the top of any existing object nearest to the mouse pointer. If there is no existing object at the mouse pointer when you drop the object, the LevelEditor places the object in space at a distance of approximately 6*R from the mouse pointer location, where R is the radius of the object.

The game object’s Translation properties listed in the Property Editor are the game object’s X, Y, and Z coordinates.

To move a game object that is already in the world, drag its Move manipulator or edit its Translation properties in the Property Editor.