Working with Game Object Properties
You can view and edit game object properties in either the Property
Editor or the Grid
Property Editor.
Different types of game objects can have different properties, thus
the properties that appear for a specific type of game object can vary.
However, the following properties are typical for game objects:
- Name specifies the object
name.
- Visibility specifies whether
the LevelEditor displays the object in the Design
View.
- Locked specifies whether
the object properties are locked
and unavailable for editing.
- Display Properties specifies
additional information that appears when the object is selected.
When selected, the options have the following effect:
- Box displays the bounding
box.
- Pivot displays the
pivot point.
- Caption displays the
name.
- Translation specifies
the object’s X, Y, and Z coordinates in the world. You can reposition
an object by editing the X, Y, and Z values.
- Rotation specifies how
much the object is rotated around its pivot point.
- Scale specifies how much
the object size is scaled in X, Y, and Z dimensions. When the object
is its original size, its Scale value is 1, 1, 1.
- Pivot specifies the offset,
in the object's local coordinate system, from the object’s origin
to its pivot
point. The Rotate
Manipulator rotates the object around this pivot point. The Scale Manipulator
scales the object around this pivot point.