Using the Palette as a Source of Game Objects

The Palette contains example objects from which you can create game objects:

 

Each object creates a game object of a specific type with predefined properties and slots for resources. The types of objects available in the Palette are defined in XML schemas.

You can use Palette objects as the starting material for building game objects. After you create a game object from a Palette object, you associate resources with it and set its properties, for example:

 

The Palette also provides tools for organizing your project or levels within the project:

 

In addition, the Palette provides Light objects and Linear objects.