The LevelEditor lets you render game objects in different styles to visually simplify the Design View display. None of these render options has a significant impact to overall rendering times.
For a demonstration of the different rendering modes that are available in the LevelEditor, view the “Rendering Objects” video, either on the GitHub site or on SHIP.
You can render game objects with the following features:
Use the View menu to choose how objects appear in the world, as summarized in the following table.
To render game objects with ... | Use this command |
Wireframes only |
View > Wireframe —Or— Click |
Smooth surfaces but no wireframes |
View > Solid —Or— Click |
Smooth surfaces with wireframes |
View > SolidOverWire —Or— Click |
Textured surfaces |
View > Textured (The Smooth or Outlined option must already be selected) —Or— Click |
Lighting effect |
View > Lighting (The Smooth or Outlined option must already be selected.) —Or— Click |
Shadow effect |
View > Shadow —Or— Click |
Normals |
View > Normals —Or— Click |
Back-faces rendered |
View > BackFace (The Smooth or Outlined option must already be selected.) —Or— Click |
You can also cycle through each of the rendering options to quickly compare how the world looks in each mode: