LevelEditor Menus

The following table lists the LevelEditor menus, and describes the functionality that is provided by each menu.

Menu Description

File

Use the File menu to open new or saved game levels, to save current game levels, select or pin recently viewed game levels, and create prototype or prefab objects.

Edit

Use the Edit menu to undo or redo recent actions, copy and paste game objects in the Design View, delete selected objects, select or deselect all objects in the level, group or ungroup selected game objects, lock or unlock selected game objects, change keyboard shortcuts, load or save settings, and set LevelEditor preferences.

View

Use the View menu to frame selected game objects or all game objects, load or edit a skin for the LevelEditor, hide game objects or show hidden game objects, isolate selected objects, specify the camera view, specify the layout, specify the projection, and specify the render mode.

Modify

Use the Modify menu to specify an object’s pivot point, specify the currently active manipulation tool, specify the snap behavior of an object, and open the Terrain Editor.

Window

Use the Window menu to specify how windows should display, specify which windows are currently visible, manage the user interface layout, and lock the user interface layout.

Help

Use the Help menu to display the current version of the LevelEditor or view the online help.