To move, rotate, scale, or extend objects, you can use in-world manipulators, the Property Editor, or the Grid Property Editor. You can also use these controls and editors to move an object’s pivot point, which is the point around which an object rotates and scales.
A manipulator is an icon that you drag to move or modify an object or a group of objects. When positioning objects, you can snap them to the grid, to a vertex on the grid, or to a point on another game object. You specify snapping points on the moved item and the target item independently.
To move or modify game objects, perform the following tasks:
To ... | Click this icon to activate the manipulator | Or edit these properties |
Move an object |
Translation |
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Rotate an object |
Rotation |
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Scale an object |
Scale |
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Move an object’s pivot point |
Pivot |
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Extend or stretch an object in a single direction |
Scale and Translation |
For more information about positioning, rotating, and scaling objects, view the “Using Manipulators” video, either on the GitHub site or on SHIP.