You can render the surfaces of a game object as smooth, wireframe, or outlined (smooth with shading and wireframe). You can also enable or disable rendering features such as textures, lighting, shadows, whether the LevelEditor renders objects’ back faces, and object normals.
You can also use the View > CycleRenderModes command to cycle the render modes for selected objects.
For more information about rendering game objects, view the “Rendering Objects” video, either on the GitHub site or on SHIP.
Use the commands listed in the following table to specify wireframes and surfaces.
To render game objects with ... | Click this icon | Or use this command |
Wireframes only |
View > Wireframe |
|
Smooth surfaces |
View > Solid |
|
Smooth surfaces with wireframes |
View > SolidOverWire |
Use the commands listed in the following table to enable or disable rendering of textures, lighting, back faces, shadows, and normals.
To render game objects with ... | Click this icon | Or use this command |
Textured surfaces |
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View > Textured |
Lighting |
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View > Lighting |
Back sides visible |
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View > BackFace |
Shadows |
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View > Shadow |
Normals |
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View > Normals |