You can place objects into an empty level or into an existing level (such as one of the sample levels). You can use either the Palette or the Resources list to add objects to the level. The Palette contains basic game object types that you use to create game objects; to view the Palette, select the Palette tab (typically to the left of the Design View). The Resources list displays all of the assets in the ResourceRoot folder; to view the Resources list, select the Resources tab (typically to the left of the Design View).
To add an object to the level, select an object from either the Palette or the Resources list, and drag it to the Design View. Then use the Move manipulator (and optionally, the Rotation manipulator) to place the object precisely where you want it to appear. You might also need to rotate or pan the world view to verify the object’s location. Use the Property Editor for fine-tuned modifications to the object’s placement.
The figure below shows the Lunch scene of the sample level, with three objects added from the Palette (the SphereTest, the ConeTest, and the CylinderTest), along with an object added from the Resources list (PF01352_stool from the Furnishings folder). Each of these objects has been moved, resized, or rotated. Use the Resource Preview pane to view a Resources object before you place it in the level. Use the Property Editor to change the colors of the three Palette objects (by default, they appear white). The view is slightly zoomed out from the Lunch bookmark view.