You can use the mouse to manipulate the position, rotation, and scale of an object.
To reposition an object in the X, Y, or Z directions, click the Move
icon ( ) in the Select toolbar
at the top of the LevelEditor window. When you select an object in the
game world, its Move
manipulator is displayed, as shown in the figure below.
Using the three arrows of the Move manipulator, you can move an object up or down, left or right, and front or back.
To modify an object’s roll, pitch, and yaw, click the Rotate icon ( ) in the Select toolbar at the top of the
LevelEditor window. When you select an object in the game world, its Rotatation manipulator
is displayed, as shown in the figure below.
Using the three circles of the Rotation manipulator, you can move an object side to side (roll), forward or back (pitch), and left or right (yaw). Each of these rotations is relative to a fixed point (the object’s pivot point).
Alternately using the Move manipulator with the Rotation manipulator, you can move an object to any position within the game world. For example, you can use the Move manipulator and the Rotation manipulator to place a chair on the table in the Lunch scene of the sample level, as shown in the figure below.