Using Supported Resource File Formats

A resource is an external file created in an application other than the LevelEditor. Resources can provide geometries, behaviors, textures, and similar items.

You can use almost any type of asset to create a game object: If you drag an asset to the Design View, the LevelEditor creates a Locator game object that is associated with the asset. Whether the asset is visible depends on how the LevelEditor supports the asset file type.

The LevelEditor includes plugins that support common geometry, image, and texture file formats. The only exception is for specific unsupported versions of model or texture files. For example, if the plugin for ATGI version 1_20_3 is not available to the LevelEditor, you cannot drop a version 1_20_3 ATGI file into the Design View from the Resources list.

The LevelEditor does not create thumbnails for every texture format that it supports. For example, the LevelEditor does not generate a thumbnail in the Resources list for a TIFF file, but you can still use a TIFF file as a game object texture.

The following table lists the types of objects that the Resources list supports. These types of objects have geometry and can be dropped into the Design View.

Model files Image files Texture files

ATGI

JPG, JPEG

JPG, JPEG

DAE (Collada)

BMP

BMP

 

PNG

PNG

 

TIF, TIFF

TIF, TIFF

 

GIF

GIF

 

PSD

DDS

 

PCX

TGA

 

PNM

 

 

SGI

 

 

PPM