For each object within the game world, you can view and modify the object’s properties. To view an object’s properties, click on the object in the Design View, then select the Properties tab (typically to the right of the Design View) to display the Property Editor. You can also use the CTRL button to select multiple game world objects, and use the Grid Property Editor to view the properties of all selected objects. Click the Grid Property Editor tab (typically below the Design View) to display the Grid Property Editor.
The figure below shows both the Property Editor and the Grid Property Editor for selected objects in the sample level. The arrows indicate the locations of the Property Editor and the Grid Property Editor. The Property Editor shows the properties of the most recently selected object (the front-most chair in the figure below). The Grid Property Editor shows the properties of all four selected chairs.
Within either the Property Editor or the Grid Property Editor, you can click on any field to modify the selected property of the specific object. For example, for the chair object shown in the figure below, modifying its Rotation properties (angular position within the world) and its Translation properties (position within the world) causes the chair to appear to have been knocked over. To achieve this effect, the Rotation property was changed from “0, 29.9009, 0” to “-90, 29.9009, 0”, and the Translation property was changed (slightly) from “281.75, -46.9076, 79.5112” to “281.75, -46.67, 79.5112”. Note that neither the Pivot property nor the Scale property was modified for this example.
You can also use the mouse to manipulate certain properties of objects, such as their position and rotation.