To create a game object manually, drag it from the Palette or the Resources list into the Design View or the Project Lister:
The object that you drag creates a game object that has the resource slots already defined for that type of game object. For example, the Orc object in the Palette creates a game object that has resource slots for associating a geometry resource, an animation, an additional game object as a target, and additional game objects as friends.
If you drag a resource from the Resources list, the LevelEditor creates a Locator game object which has that resource associated with its sole resource slot, as described in the following table.
To create a game object ... | Do this |
Positioned at a specific point in the world |
Drag an object to the desired location in the Design View. |
Positioned at 0,0,0 |
Drag an object to the Project Lister. |