What’s New for LevelEditor 3.6
LevelEditor 3.6 adds the following features:
- Package Manager. You use the Package Manager to install
LevelEditor.
- Integration of StateMachine
with the LevelEditor. You can use StateMachine assets within the LevelEditor
to define specific behaviors for game objects.
- Prototype assets. You
can save one or more game objects as a prototype asset that you can
then reuse in any game level. This feature replaces the previous version’s
Prototypes feature.
- Rendering normals.
You can render game object normal vectors to help debug an object’s
geometry.
- Pick-cycling
for overlapped objects. You can easily select objects that overlap
or are visually obscured by other objects.
- Extension
manipulator. You can extend or stretch an object along a single
axis.
- Move
pivot point command. You can quickly move an object’s pivot point
to one of several predefined locations.
- Pick
filter. You can apply a simple filter to control which objects
can be selected in the Design
View.
- Sublevel
object placement. You can easily drag objects to the Design View and
have them appear within a particular sublevel, rather than at the
top main level hierarchy.
- Bezier spline linear. You can define a linear
as a Polyline, a CatmullRom spline, or a Bezier spline.