Audience

This online help introduces the LevelEditor and is intended for designers who want to build game levels using the LevelEditor interface.

You should be familiar with game development concepts and terminology, game-construction practices, game components, and working with a three-dimensional workspace.

You do not need to understand programming to use the LevelEditor. This online help describes how the LevelEditor uses plugins and XML schemas, but it does not expect you to program them yourself. See the LevelEditor Programming Guide (available from the LevelEditor Docs page on GitHub or the LevelEditor Documentation page on SHIP) for LevelEditor programming information.

For information about creating tools for games using the Authoring Tools Framework (ATF) API, writing plugins, or annotating XML to extend the LevelEditor, see the ATF programmer documentation on the ATF GitHub site.