Prototype and Prefab Assets

Prototype and prefab assets facilitate the creation of large numbers of identical objects, such as a set of cars, a battalion of troops, or trees in a forest. You can create a prototype or prefab asset from one or more game objects, and use that asset as a template for creating identical game objects. For example, you could create a set of tree game objects, save the set as a prototype or prefab asset, and then use the prototype or prefab to populate a forest. Each new tree game object that you create has the same properties as the prototype or prefab; that is, all the trees would have the same geometry, size, orientation, and relative position with other trees in the prototype. You could then modify each new tree’s properties to create a realistic forest.