The Rotation property parameters specify the amount of an object’s rotation in the X, Y, and Z directions. Rotation property values are measured in degrees.
You can rotate an object by dragging its Rotation manipulator or setting its Rotation properties in the Property Editor. The Rotation manipulator has three concentric circles. The red, blue, and green circles control rotation around individual axes.
The figure below shows a cube object with its Rotation manipulator active. Rotation occurs around the object’s pivot point.
You can rotate multiple game objects at the same time. Which pivot point the objects rotate around depends whether the objects belong to the same group object or are selected by clicking and dragging.
Grouped game objects rotate around the group’s pivot point. Only one rotation manipulator appears for the grouped game object.
The figure below shows three cubes selected for rotation:
To rotate a game object: