Constructing and Inspecting Game Levels

Most features of the LevelEditor help you create game levels and populate them with resources that implement the gaming world that a particular level provides.  

Populating a game level with game objects consists of the following general tasks:

  1. Add new resources to the LevelEditor as necessary. To add new resources, add files to the ResourceRoot folder or drag files to the Resources list.
  2. Create game objects, associate assets with them, and set their properties. To create sets of identical game objects that have the same properties, use prototype assets.
  3. Populate the level with game objects and inspect what you have constructed.
    This task involves a variety of subtasks, such as placing and modifying game objects, viewing the world from different directions, and hiding and displaying game objects.