Resource Root Folder

To make an asset available to the LevelEditor, place it in the ResourceRoot folder. The default location of the Resource Root is the folder where the LevelEditor.exe runs, but you can change this location.  

To change the ResourceRoot, perform the following tasks:

  1. Select the Edit > Preferences menu item.
    The Preferences window appears.
  2. Click the Resources item in the left column.
    The ResourceRoot preference appears in the right column of the Preferences window.
  3. Specify an absolute or relative path to the new ResourceRoot folder:
  1. Click OK in the Preferences window.
    The LevelEditor saves your changes and dismisses the Preferences window. The Resources list displays the resource content of the new Resource Root.

 

Each level file saves the relative path to the ResourceRoot folder, so if you open a level file on a different computer, be sure its path to Resource Root has the same relative structure as the original computer.