As with all ATF-based tools, you can drag window tabs (or windows) to the docking controls to reposition the tab within the LevelEditor interface. The docking controls, as shown in the figure below, are visible only while you are dragging a tab or window. The figure shows the main docking controls; additional docking controls appear at the top, bottom, or sides of the window as you drag the tab or window to the top, bottom, or sides of the window.
As you drag the tab, parts of the LevelEditor window are shaded light blue to represent the final location of the tab or window when you drop it.
You can drag a tab or window to many different locations within the LevelEditor work space, as described in the table below. The table assumes that you are moving the various editor tabs (Property Editor, Bookmarks, Layers, Resource Preview, and Resource Metadata), but the table also applies to other tabs groups, docked windows, and floating windows. You can drag into any of the existing window areas, such as the Project Lister or the Output window to create a customized layout.
To ... | Do this ... | While the docking controls look like this |
Move editor tabs to the Design View work area |
Drag one editor tab onto the Design View tab |
![]() |
Move editor tabs to the top (or bottom) of the Design View work area |
Drag the tab to the upper docking control within the Design View You can also drag the tab to the bottom docking control to place the window at the bottom of the Design View |
![]() |
Move a tab into another window area |
Drag the tab to one of the window areas, using the docking control to specify whether the tab fills the area or splits the area (vertically or horizontally) You can drag to any of the window areas |
![]() |
Split the Design View area vertically |
Drag the tab to the left of the central docking control You can also drag to the right of the central docking control |
![]() |
Convert a tab to a floating window |
Drag the tab to any location other than a docking control You can also drag to a location outside the LevelEditor window |
![]() |
Convert a floating window to a tab |
Drag the floating window to one of the docking controls, as described in this table |
![]() |