Box Light

The Box Light has a specified range, so you should place the object in the world at the location where you want the light to appear.

Use the Scale manipulator to specify the size of the Box light object’s boundary. The boundary is a cube, which makes this object ideal for uniformly lighting a room or similar area.

Set the Box Light object’s Direction property to specify the direction of the light source. You can specify positive or negative values.

Set the Box Light object’s Attenuation property to specify the brightness of the light source in the X, Y, and Z directions of the world. You can specify positive or negative values. If the Ambient and Diffuse property values specify different colors, the Attenuation property can alter the mix of the two different colors.