Customizing the Default Workspace
This help file shows the default workspace, but you can customize the
workspace in a variety of ways:
- Drag tabs to reorder them.
- Drag a tab out into the workspace to create a floating window.
- Drag palettes to any location you prefer; to dock a palette, drag
it to an edge of the workspace and drop it on the button that appears
as you near the edge.
- Apply a new skin to alter the appearance of the LevelEditor. Select
View > Load Skin to apply
a new skin, or select View > Edit
Skin to modify the currently applied skin.
- To enable automatic hide/show of a docked window, click the push-pin
icon that appears in its upper-right corner. In this mode, the window
disappears when the mouse pointer is not within its boundaries. For
example, to show the Render Settings window, move your mouse pointer
to the location at which the Render Settings window is pinned.
- To resize a pane or a docked window, drag its edge.
- To close a window permanently, click the X
that appears in its upper right corner.
- To open a window or tab that has been closed permanently, choose
its name from the Window menu. You can also use the Window menu to
activate (make frontmost) a tab or window that is not closed.
The figure below shows the LevelEditor with a dark skin applied and
many of its main panes open and docked to the main window.

Any changes that you make to the LevelEditor workspace (such as moving
and redocking windows, or applying a new skin) are saved only when you
exit the LevelEditor. Workspace changes are not saved with level files,
and are not saved when you save a level file.