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Initializing GL4 backend using OpenGL driver '4.6.0 NVIDIA 388.75' by 'NVIDIA Corporation' on 'GeForce 920MX/PCIe/SSE2'
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Loading resource 'shaders/deferredLighting.shader'
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---- C O M P I L I N G . S H A D E R . shaders/deferredLighting.shader@COPY_DEPTH[0] ----
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Loading resource 'shaders/postHDR.shader'
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---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
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Loading resource 'shaders/utilityLib/fragDeferredReadGL4.glsl'
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Loading resource 'shaders/utilityLib/fragLightingGL4.glsl'
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---- C O M P I L I N G . S H A D E R . shaders/deferredLighting.shader@LIGHTING[0] ----
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---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
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---- C O M P I L I N G . S H A D E R . shaders/terrain.shader@SHADOWMAP[0] ----
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---- C O M P I L I N G . S H A D E R . shaders/terrain.shader@LIGHTING[0] ----
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Loading resource 'shaders/utilityLib/fragDeferredWriteGL4.glsl'
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---- C O M P I L I N G . S H A D E R . shaders/terrain.shader@ATTRIBPASS[0] ----
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