Horde3D Log

Horde3D 1.0.0

0.001
Initializing GL4 backend using OpenGL driver '4.6.0 NVIDIA 388.75' by 'NVIDIA Corporation' on 'GeForce 920MX/PCIe/SSE2'
0.034
Loading resource 'pipelines/forward.pipeline.xml'
0.035
Loading resource 'pipelines/deferred.pipeline.xml'
0.039
Loading resource 'pipelines/hdr.pipeline.xml'
0.044
Loading resource 'materials/light.material.xml'
0.044
Loading resource 'terrains/terrain1/terrain1.scene.xml'
0.044
Loading resource 'pipelines/globalSettings.material.xml'
0.045
Loading resource 'pipelines/postHDR.material.xml'
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Loading resource 'shaders/deferredLighting.shader'
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---- C O M P I L I N G  . S H A D E R . shaders/deferredLighting.shader@COPY_DEPTH[0] ----
0.056
Loading resource 'terrains/terrain1/heightmap.tga'
0.078
Loading resource 'terrains/terrain1/terrain1.material.xml'
0.078
Loading resource 'textures/ambientMap.dds'
0.079
Loading resource 'shaders/postHDR.shader'
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---- C O M P I L I N G  . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
0.080
Loading resource 'shaders/utilityLib/fragDeferredReadGL4.glsl'
0.080
---- C O M P I L I N G  . S H A D E R . shaders/deferredLighting.shader@AMBIENT[0] ----
0.081
Loading resource 'shaders/utilityLib/fragLightingGL4.glsl'
0.081
---- C O M P I L I N G  . S H A D E R . shaders/deferredLighting.shader@LIGHTING[0] ----
0.083
Loading resource 'shaders/terrain.shader'
0.084
Loading resource 'terrains/terrain1/detail.jpg'
0.100
Loading resource 'shaders/utilityLib/fragPostProcessGL4.glsl'
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---- C O M P I L I N G  . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
0.107
---- C O M P I L I N G  . S H A D E R . shaders/postHDR.shader@BLUR[0] ----
0.108
Loading resource 'shaders/utilityLib/vertCommon.glsl'
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---- C O M P I L I N G  . S H A D E R . shaders/terrain.shader@SHADOWMAP[0] ----
0.109
---- C O M P I L I N G  . S H A D E R . shaders/terrain.shader@LIGHTING[0] ----
0.110
---- C O M P I L I N G  . S H A D E R . shaders/terrain.shader@AMBIENT[0] ----
0.111
Loading resource 'shaders/utilityLib/fragDeferredWriteGL4.glsl'
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---- C O M P I L I N G  . S H A D E R . shaders/terrain.shader@ATTRIBPASS[0] ----